Deadlands Reloaded The Flood Pdf Converter

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This is a list of the publications released for the roleplaying game Deadlands: The Weird West, published by Pinnacle Entertainment Group. The game was originally released using its own custom rules, and has since been published using the d20 system, GURPS and Savage Worlds rules.

  1. Deadlands Reloaded The Flood Pdf Converter Torrent
  2. Savage Worlds Deadlands Reloaded Pdf
  3. Deadlands Pdf Free

The Deadlands world was expanded with a post-apocalyptic setting entitled Deadlands: Hell on Earth; a list of the publications for this setting can be found here.

  • 1Deadlands: The Weird West
  • 3Deadlands Reloaded

Deadlands: The Weird West[edit]

After running through Comin' Round the Mountain with a new posse, I'm considering switching gears to Reloaded. I'm in my 40's and I'm looking to streamline the game as it seems were spending too much time going through the book to figure out rules and the index from the Classic book leaves a little to be desired (to put it mildly). When you pledge at this reward level, you receive everything for Deadlands Reloaded in PDF or MP3 (except for Savage Worlds Deluxe, you'll find them here). Good Intentions; Savage Worlds Deluxe core rules; Deadlands Reloaded Player's Guide; Deadlands Reloaded Marshal's Handbook; The Flood.

The original Deadlands system used a custom set of rules and was published by Pinnacle Entertainment Group.

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Core Rulebooks[edit]

TitleDescriptionPublication Year
Deadlands: The Weird West Roleplaying GameCore rulebook1996
The Quick & the Dead Expanded general rules1997
Tales o' Terror: 1877Expanded setting detail, advances in-game chronology one year1998
Weird West Player's GuideCore rulebook1999
Marshal's HandbookCore rulebook1999
Deadlands Classic: 20th Anniversary Edition Core RulebookCore rulebook2017

Character Classes[edit]

TitleDescriptionPublication Year
Book o' the DeadNew rules for playing undead characters1997
Ghost DancersExpanded rules for playing shaman characters1998
Hucksters & HexesExpanded rules for playing magical characters1998
Fire & BrimstoneExpanded rules for played blessed and holy characters1998
Law DogsExpanded rules for playing law enforcement characters1998
Lone Stars: the Texas RangersNew rules for playing Texas Ranger characters2001
The Agency: Men in Black DustersNew rules for playing Agency characters2003

Locations[edit]

TitleDescriptionYear
The Great MazeBoxed set including maps and a rulebook detailing the labyrinth of chasms that was once California, an adventure, and rules for martial arts characters1997
City o' GloomBoxed set of maps and information for setting adventures in Salt Lake City, as well as advanced rules for mechanical augmentations and a game called skullchucker1997
Lost AngelsMaps and information for setting adventures in Los Angeles1998
River o' BloodBoxed set including maps and rulebooks for setting adventures in New Orleans or on a Mississippi riverboat, as well as an adventure and rules for voodoo1998
Back East: The NorthMaps and information for setting adventures in the Northern states of America1999
Back East: The SouthMaps and information for setting adventures in the Southern states of America1999
Doomtown or Bust!Maps and information for setting adventures in the town of Gomorrah, California, a tie-in with the Deadlands: Doomtowncollectible card game)1999
South o' the BorderMaps and information for setting adventures in Mexico1999
BoomtownsBoxed set including descriptions of several towns, an adventure, and tiles for designing new towns for use in Deadlands or Great Rail Wars.2000
The CollegiumInformation for setting adventures in the Distinguished Collegium of Interspatial Physics, as well as new inventions and expanded rules for Mad Scientist characters2000
The Great Weird NorthMaps and information for setting adventures in Canada2002

Adventures[edit]

TitleDescriptionPublication Year
The Forbidden GodAn adventure in the Utah Salt Flats which pits the players against the crew of a haunted Spanish Galleon.1998
Devils Tower 1: The Road to Hell The first part of a high-level adventure set in Salt Lake City.1998
Devils Tower 2: Heart o' DarknessThe second part of the Devil's Tower adventure1998
Devils Tower 3: Fortress o' FearThe epic Devil's Tower adventure comes to its conclusion1998
Canyon o' DoomAn adventure which sends the players in search of the City of Ghouls in the depths of the Grand Canyon.1999
Bloody Ol' MuddyAn ancient evil awakes beneath the waters of the Mississippi1999
Ghost BustersA top Agency operative, known only as the Ghost, is kidnapped from Gomorrah, and the posse track him down.2000
Rain o' TerrorA Mad Scientist's airship is stolen, along with a weapon of terrible power, and the posse must race against time to get it back.2000
Dead PresidentsThe posse start by looking into suspicious activity in Gomorra and end up being involved in an enormous, nationwide conspiracy.2000

Dime Novels[edit]

Deadlands Dime Novels were works of short fiction, primarily starring undead gunslinger Ronan Lynch, which also included maps and statistics which gamemasters could use to incorporate elements from the story into their game.

Perdition's DaughterDetails Ronan's background and his battle against an evil cult.1996
Independence DayRonan is hired by Wyatt Earp and Batt Masterton to keep the peace in Dodge City on the Fourth of July.1996
Night TrainRonan finds himself aboard the legendarily haunted Night Train. Includes a scenario for Deadlands: The Great Rail Wars.1997
Under a Harrowed Moon pt. 1: Strange BedfellowsRonan must ally with a pack of werewolves against a common foe in an official crossover with White Wolf'sWerewolf: The Wild West setting1997
Under a Harrowed Moon pt. 2: Savage PassageRonan and his companions cross worlds from the Weird West to the Savage West along with their werewolf companions1998
Under a Harrowed Moon pt. 3: Ground ZeroThe conclusion to the trilogy; both worlds hang in the balance as the heroes battle the evil Dr. Hellstromme. Includes a tie-in scenario for Deadlands: The Great Rail Wars.1998
Worms!Ronan finds himself in the town of Hilton Springs, Nevada, which is on brink of destruction by Mojave Rattlers, enormous underground sand worms.1998
Adios, A-Mi-Go!Ronan find himself face to face with the terrors of the Cthulhu mythos in an official crossover with Chaosium'sCall of Cthulhu1998
SkinnersRonan must battle a horror that wants to skin him alive on a haunted Mississippi riverboat.1999

Miscellaneous[edit]

TitleDescriptionYear
Marshal LawPackage containing a GM screen, revised character sheets and two new adventures1996
Smith & RobardsAdditional equipment and inventions1997
Rascals, Varmints & CrittersCatalogue of monsters and antagonists1998
Twisted TalesNotebook for players to keep notes on their adventures, as well as a set of expanded character sheets1998
HexarcanaAdditional rules for huckster characters as well as new spells1999
Marshal's LogNotebook for Marshal (GM) to keep adventure notes and NPC details1999
Rascals, Varmints & Critters II: The Book of CursesCatalogue of monsters and antagonists2000
The Black Circle: Unholy AllianceInformation on a conspiracy amongst a number of Deadlands villains, including Black River, the Bayou Vermillion, and the Whateley family2000

Cardstock Cowboys[edit]

Cardstock Cowboys were a line of 3D stand-up figures that could be used for miniature-based combat in Deadlands games, available in a series of themed packs.

TitleDescriptionPublication Year
Starter PackA basic set of standups matching the starting archetypes and common enemies of the main game
Horrors of the Weird WestStandups of all monsters from both volumes of Rascals, Varmints & Critters
Infernal DevicesStandups for a wide variety of mechanical constructions

Fiction[edit]

TitleDescriptionPublication Year
A Fistful O' Dead GuysA collection of short stories set in the Deadlands setting1999
For A Few Dead Guys MoreA second collection of short stories set in the Deadlands setting1999
The Good, The Bad, and The DeadThe final collection of short stories set in the Deadlands setting1999

Deadlands: The Weird West d20[edit]

In 2001, Wizards of the Coast, produced a set of Deadlands rulebooks using their d20 system.

TitleDescriptionYear
Deadlands: d20Core rulebook2001
Horrors o' the Weird WestCatalogue of monsters and antagonists2001
The Way of the BraveExpanded rules for playing Native American characters2001
The Way of the DeadExpanded rules for playing undead characters2001
The Way of the GunExpanded rules for playing gunslinger characters2001
The Way of the HucksterExpanded rules for playing magical characters2001
The Way of the New ScienceExpanded rules for playing Mad Scientist2001
The Way of the RighteousExpanded rules for played blessed and holy characters2001

Deadlands Reloaded[edit]

In 2006, Pinnacle Entertainment Group again began publishing Deadlands using their Savage Worlds rules, under the name Deadlands: Reloaded. It requires the original Savage Worlds rulebook to use. In 2012 they began publishing Savage Worlds rulebooks for the Hell on Earth setting as well.

Core Rulebooks[edit]

TitleDescriptionPublication Year
Player's GuideCore rulebook for players. Contains Savage Worlds rules for the Deadlands setting and updates the in-game year to 1879. Available in both standard size and smaller 'Explorer's Edition'2006
Marshal's HandbookCore rulebook for gamemasters. Contains Savage Worlds rules for the Deadlands setting and updates the in-game year to 1879. Available in both standard size and smaller 'Explorer's Edition'2006


Adventures[edit]

Savage Worlds adventures come in two formats - Savage Tales, which are designed as standalone adventures, and Plot Point campaigns, which are looser in design and made up of a series of self-contained adventures which link together and build to a climax over time, with the intention that smaller events be woven throughout at the GM's discretion.

TitleDescriptionPublication Year
Coffin RockA Savage Tale which finds the posse in the tiny town of Coffin Rock as all hell breaks loose2008
Don't Drink the WaterA Savage Tale in which the posse travel to Mexico, avoid the foreign legion and get mixed up in a revolution2009
Doomtown: A Fight They'll Never ForgetSet in the fallout of a conspiracy that lead to the very public murders of Roderick Byre and Wilbur Crowley—Gomorra’s latest mayoral candidates. This takes place prior to the Plot Point Campaign The Flood.
The FloodA Plot Point campaign which involves the posse in the Great Rail Wars and the battle to secure California's ghost rock supplies, pitting them against the evil Reverend Grimme. Includes new rules for martial arts and steam vessels as well as extensive details on California's Great Maze.2009
Murder on the Hellstromme ExpressThe posse find themselves on a train packed with Mad Scientists, travelling to Kansas Scientific Exposition, all competing for a contract with Hellstromme Industries2009
Night Train 2: For Whom the Whistle BlowsA sequel to the classic Deadlands adventure Night Train. Baron LaCroix returns with a revitalised terror weapon and a new plan to win the Great Rail Wars2010
Saddle SoreA set of encounters and short adventures designed for use while the posse travels from one point in the Weird West to another2010
Devil's NightA Savage Tale set in Wichita, Kansas, in which several people have fallen into comas, and the locals claim that the Devil is coming to claim their souls. The adventure was released as a free PDF and requires the Savage Worlds Horror Companion.2011
Blood Drive 1: Bad Times on the GoodnightThe first part of the Blood Drive campaign, which sees the posse join a cattle drive that spans the length of the Weird West. The three modules may be played as separate adventures or one after the other.2012
Blood Drive 2: High Plains DroversThe second part of the Blood Drive campaign2012
Guess Whose Coming To DonnerThe posse travel to Truckee Pass in the Sierra Nevadas to locate a missing party, and find themselves falling foul of cannibalistic locals2012
The Last SonsA Plot Point campaign which involves the posse in the ongoing war between Native American and government factions in the disputed territories. Includes expanded rules for shaman characters as well as extensive new detail on The Agency and the Texas Rangers, as well as several self contained Savage Tales, one of which is a Reloaded conversion of the classic Deadlands adventure Night Train.2012
Return to Manitou BluffClover Mesa, better known as Manitou Bluff, was once the dumping grounds for the dregs of the Great Maze, and now that a motherlode of Ghost Rock has been uncovered, the Wasatch Rail Corporations, Kang's Triad and more are going to war for it.2012
Blood Drive 3: Range War!The conclusion of the Blood Drive campaign.2012
A Tale of Two Killers
Dead Men Walkin’This is Shane Hensley's personal convention adventure he usually runs by invitation only for players up for a little more abuse and mayhem than usual.
Stone and a Hard PlaceThe third Servitor Plot Point Campaign. Stone and a Hard Place details the strange locales, characters of the American Southwest, provides new Edges and abilities for Harrowed and hexslingers, new Setting Rules to emulate Death’s grip on the land, Savage Tales, abominations, and a Plot Point Campaign that pits a posse against Stone!
Good IntentionsThe fourth and final Servitor Plot Point Campaign. It involves the plans of Dr. Hellstromme in the Nation of Deseret. It includes rules for new-and-improved Blessed, Metal Mages, new gear, infernal devices and steam-augmentations. It also has details on strange locales in and around the City o’ Gloom, an Adventure Generator customized for the region, a herd of new Savage Tales.
Perilous Parcels: All the Purty Little HorsesThis adventure introduces a series of One Sheet adventures.
Twilight ProtocolTexas Rangers and U.S. Agents are working together to unravel one of Hellstromme’s plots, and your posse gets caught in the crossfire!
Paradise LostAn unscheduled train is rolling into the station, it’s bringing Hell with it–just maybe not the one you’d expect given the author of this nightmare, John “Night Train” Goff.
Knights with no ArmorA veteran level adventure set along the Mexican boarder.

One Sheet adventures[edit]

TitleDescription
Eyes Like EmbersFour specimens of a new type of nosferatu are on the loose in a S&R train yard.
...Is That You?A suspenseful little tale when your pistoleros pass through the Spotswood Trading Post in Roswell.
Mound of DoomAn adventure against giant ants.
Perilous Parcels: Ruckus at Worm CreekDelivering packages for the Smith & Robards’ Express Delivery Service
Perilous Parcels: Salt o’ the EarthDelivering packages for the Smith & Robards’ Express Delivery Service
Shotgun WeddingAfter chasing the Shaw Gang to Canyon Diablo, cowpokes find themselves in a Rail War!
Showdown at Canyon DiabloAfter chasing the Shaw Gang to Canyon Diablo, cowpokes find themselves in a Rail War!
StrikebreakersA strike leader needs help.
Soul-Stealer Box, TheThis tale is a tough one, Marshal! To succeed, your heroes need to use wits as well as brawn.

Locations[edit]

TitleDescriptionPublication Year
Territory Guide #1 - Newfoundland: Rock of AgesInformation, maps and adventure ideas for locations in Newfoundland
Trail Guide: The Great NorthwestInformation, maps, several Savage Tales and a mini Plot Point campaign set in Montana, Oregon, Washington, and Idaho.2010
Trail Guide: South o' the BorderInformation, maps and adventure ideas for locations in Mexico, including several Savage Tales and a mini Plot Point campaign2010
Trail Guide: Weird White NorthInformation, maps and adventures detailing the North, including Alaska and British Columbia2011
Trail Guides: Volume IAn omnibus containing The Great Northwest, South o' the Border and Weird White North2012
Ghost TownsMaps and information on seven minor towns around the Weird West, as well as rules and tools for quickly creating new towns on the fly.2012

Fiction[edit]

TitleDescriptionPublication Year
Beast of FireA Dime Novel in which the posse find themselves trapped between the Menominee Indians of Norther Wisconsin and the manitou who preys on them. Contains stats for play the original Deadlands, d20 and Savage Worlds rules.2005
DeadshotA Dime Novel featuring the town of Hoba Hills, which is hosting a quickdraw competition in which the posse becomes involved. Only Savage Worlds rules are provided.2006
FrostbiteA Dime Novel - In a small town on Mount Frostbite, the posse must solve a series of murders which may lead back to an old evil in the town's history. Only Savage Worlds rules are provided.2006
Deluge: A Novel of the FloodA novelization of the Deadlands: The Flood plot-point campaign by John Goff2008

Miscellaneous[edit]

TitleDescriptionPublication Year
Marshal's ScreenA gamemaster's screen with quick reference tables on the back. Comes bundled with the Murder on the Hellstromme Express Savage Tale.2009
1880 Smith & Robards CatalogExpanded equipment list and new rules for Mad Science and steam augmentations, as well as backstory on the Smith & Robards corporation2011
Map Pack 1: Temple of the SunA detailed map of an Aztec temple for use in miniature combat2012
Conversion GuideConvert between Reloaded and Classic Deadlands
Skullchucker Arena Combat MapA 24 by 30 inch Skullchucker map with a 1″ grid.
Blood, Sweat, and Gears: The ChaseAtmospheric original music for Deadlands: Good Intentions.
Cackler Graphic NovelThe Cackler is looking for a blood relative that may change the face of Deadlands forever.
Art of the Weird WestThe amazing art that has shown us this savage world of six-guns, sorcery, monsters, and magic!

Archetypes[edit]

Each publication features several pregenerated character with art, background, and statistics.

TitleDescription
Heroes o’ Gloom ArchetypesSix archetypes fit for the City o' Gloom.
Lone Killers of the SouthwestFive deadly real-life gunmen.
Stone and a Hard Place: The Tombstone Seven Seven characters ready to play Stone and a Hard Place


Deadlands Noir[edit]

  • Tenement Men (Kickstarter Exclusive Dime Novel) (2012; PDF)

GURPS Deadlands[edit]

Also in 2001, a number of Deadlands rulebooks using the GURPS system were released under license by Steve Jackson Games

TitleDescriptionPublication Year
GURPS Deadlands: Weird WestCore rulebook2001
Dime Novel 1 - Aces and Eights2001
Dime Novel 2 - Wanted: Undead or Alive2001
HexesExpanded rules for magical characters2002
VarmintsCatalogue of monsters and antagonists2003

Deadlands: The Great Rail Wars[edit]

The

Deadlands: The Great Rail Wars was a skirmish oriented miniatures game produced by Pinnace Entertainment Group for the Deadlands setting. The following are the rulebooks and expansions published for the game.

TitleDescriptionPublication Year
Deadlands: The Great Rail WarsBoxed set including the core rulebook, miniatures and cards needed to start playing.1997
ReinforcementsExtra copies of the unit cards in the original boxed set, as well as blank troop cards for creating new units.1997
DerailedAdds rules for oversized land, air and sea rigs, as well as trains, including the required troop cards, upgrade cards and counters.1998
A Fist Full of Ghost RockIncludes expanded rules for duels, experience and veteran troops, as well as a number of new scenarios.1998
Dogs o' WarAdds a number of new troops for every faction, as well as a new scenario which follows on from one of those included in A Fist Full of Ghost Rock1998
Cry HavocAdds two new hero classes, as well as new spells, Harrowed powers, gizmos, Edges and Hindrances. Adds new rules for battlefields, duelling and weather effects.1998
High Noon2000
Raid on RoswellA scenario focussed on mysterious flying disc seen over Fort 51, and the race between the various Rail Barons to secure its mysteries for themselves.2001

Novels[edit]

  • Deluge: A Novel of the Flood, a novelization of the Deadlands: The Flood plot-point campaign (by John Goff, 2008)

Comics[edit]

  • Deadlands One Shot (Pinnacle and Image Comics, 1999)
  • Deadlands: Black Water (Pinnacle, Image Comics and Visionary Comics, 2012)
  • Deadlands: Death was Silent (Pinnacle, Image Comics and Visionary Comics, 2012)
  • Deadlands: Massacre at Red Wing (Pinnacle, Image Comics and Visionary Comics, 2012)
  • Deadlands: The Devil's Six Gun (Pinnacle, Image Comics and Visionary Comics, 2012)
  • Deadlands: The Kid (Pinnacle, Visionary Comics, 2012)

Other[edit]

  • Fist Full Of Zombies - an All Flesh Must Be Eaten sourcebook with conversion notes from Deadlands to Unisystem (Eden Studios, 2004)

External links[edit]

  • Pinnacle Entertainment Group, present Deadlands publisher.

References[edit]

  • Pen-paper.net: [1], [2], [3], [4]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=List_of_Deadlands:_The_Weird_West_publications&oldid=885453670'
Saddle up Greenhorns! This time I wanted to review the Deadlands Plot Point Campaign, The Flood. This supplement served as an excellent source for a long-standing campaign in our gaming group, so I'm glad to be able to share my experiences from actual play in the review. As I step through the review of the product, I'll also tell you a bit about our experiences during our campaign.
For those of you less familiar with Deadlands, it is essentially a Western game, mixed with equal parts horror and monster-hunting. In the alternate history of this setting the Battle of Gettysburg ended with half of the dead soldiers rising up to attack the living. The North and South are still divided by an uneasy truce. There are strange things waiting for you out in the wilderness. The people clamor West in a second gold rush, eager to harvest the mysterious ghost rock. Ghost rock burns ten times hotter than coal with a sound like the wailing of damned souls. This remarkable substance and allows for the creation of miraculous new inventions and improvements to existing ones.
Deadlands was originally released by Pinnacle Entertainment (a.k.a. Great White Games) with it's own game system. This then inspired the Great Rail Wars miniatures game, which in turn served to inspire the creation of Savage Worlds. Savage Worlds has enjoyed a notable rise in popularity over the past 5 years or so, which also in turn led to a re-launch of Deadlands as Deadlands: Reloaded. The initial book included tons of setting information, but lacked a Plot-point Campaign. The Flood supplement serves as the first in a series of Plot-point campaigns that take players through the story arc of the Deadlands universe. The next in the series, Last Sons, will be released in print soon, and there is already more than enough material in the Flood to run years of gaming.
The Flood focuses on the Maze, where the richest deposits of ghost rock are found. The Maze is the remains of California after a gigantic earthquake sloughed most of the land into the ocean, leaving a maze of islands and waterways in its wake. In the Maze, prospectors try to eke out a living, contending with Pirates and Rail Barons, as well as the mysterious food shortages that plague the region. It's up to your Posse of PCs to sort out what is going on, before its too late for the good people left in the Maze.
The Flood begins with an engaging introduction to the universe and the campaign itself through a faux newspaper, published by an in-game paper known as the Tombstone Epitaph. This is a great resource for players new to the game and for GMs to see if this is a game they want to run. This is followed by a few new edges and hindrances, basically an analogue to new feats in a d20 game. What's nice is that is not overwhelming, and does not feel like rules creep. Instead it fleshes out the Martial Arts for our characters versed in the arts of the east, which fits well into the setting. There are also a few new pieces of gear, and setting rules for travel, starvation and other goodies for the GM. The meat of the book is location information for all the major areas of the West, an adventure generator, an eight-part main plot line that could take at least 10 sessions, over thirty adventures which can be sandwiched between, and a copious bestiary of nasty things. There are 180-something pages in this book, and its packed to the brim. When we ran our campaign, it was around thirty sessions start to finish, and we more-or-less followed the main plot line closely.

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The plot-point campaign concept is strongest of many excellent things to come out of Shane Hensley and Pinnacle Entertainment. It serves to give a main plot which players can sink their teeth into, but a huge amount of flexibility in terms of the order of events and how the group approaches each event. Further, they also allow the GM and players to explore the setting and make their own campaign, even if it goes on a tangent. Matthew Cutter and Shane Hensley did an excellent job creating the Flood Plot Point, enough to rival the 50 Fathoms plot-point, another excellent product. The first three adventures in the plot are the only that follow directly one after another, and it begins with a bang, quite literally. This serves to thrust the PCs right into the action and as major players in the events about to unfold. Our group enjoyed the a-ha moments and the revelations that got fed to them bit by bit as the campaign progressed. What I really like as a GM in this campaign was that there were plenty of holes and gaps when I could fill in parts relevant to each character's personal development, as well as write character-specific NPCs into important plot positions.
In closing, the Flood plot-point campaign helped create stories that our gaming group still talks about and that I'll remember as high points in my GM-ing. I can offer no higher praise than that.
Ghost Rock Motherlodes:
  • A campaign that will take all your posse can muster to complete.
  • A wealth of setting material that could last an eager group years.
  • The flexibility and customizability that only a well-written plot-point can offer.
Maze Dragon Debacles:

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The
  • The 'Why Not Travel Overland a Mile In?' question came up with great frequency in our game.
  • All the great material is double-edged, you may need to railroad a bit to come to the conclusion of the campaign.
  • The revelation needed to complete the campaign was a little nebulous, and required a little more information than the previous sessions provided for our group.

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Overall I strongly recommend this product, when we ran this campaign we had a wonderful cast that helped make this game come alive. This included an Indian Shaman who grew progressively more spooky-looking as time went on, a two-gun-toting heroine with a scar, a mad scientist who had interesting theories about rocks being alive, a cowpoke who tended to use his gun as a club more than shoot it, a southern belle with a penchant for being at the heart of every trouble, a rabbi with unshakable faith and a need to avoid trafe, and a snake-oil salesman with a horse which single-handedly put more sodbusters six feet under than anyone else. Here's hoping your posse is just as colorful.